**Sigilborne Class Feature**
Starting at 2nd level, Ink Surge allows the Sigilborne to cast a tattooed spell that has already been used once this long rest. Rules for using this feature:
• Ink Surge allows the Sigilborne to cast a tattooed spell that has already been used once this long rest.
• The chosen tattoo must still be present on their body.
• The spell is cast as normal, but the Sigilborne takes 1d4 + the spell’s level in force damage immediately after casting.
• This damage cannot be reduced or avoided by resistance or immunity.
• If this damage reduces the Sigilborne to 0 HP, the spell still takes effect—but they fall unconscious (or worse).
• This feature may be used any number of times, limited only by the Sigilborne’s remaining hit points.
Ink Surge cannot be used to cast a spell the Sigilborne does not currently have tattooed, nor can it be used on Simple Tattoos or Living Tattoos.
**Sigilborne Class Feature**
At 5th level, choose a Reflex Glyph—one tattooed spell that can be cast once per short rest, even if expended. This glyph burns brighter, as if etched deeper into the nerve.
Reflex Glyph Rules:
• A Reflex Glyph retains the original casting time of the spell.
• If the spell is a bonus action spell (like Misty Step), it may still be cast as a bonus action when used through Pain Memory.
• This feature does not allow the spell to be used as a reaction unless that is its original timing (like Shield).
• The spell must still be tattooed on the body to function as a Reflex Glyph.